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DLC are packaged differently in all three installments of Mass Effect. This article covers which DLC are present for each game, basic information about SFAR contents, and how DLC file overrides are handled in ME3.

DLC FoldersEdit

Mass Effect

There are only two DLC for the original Mass Effect, housed at ..\Mass Effect\DLC. Folder structure mimics that of the base game.

DLC FOLDER DATE RELEASED
Bring Down the Sky DLC_UNC 6 February 2008
Pinnacle Station DLC_Vegas 25 August 2009

Mass Effect 2

There are numerous DLCs for Mass Effect 2, including new weapons, armors, characters and locations. Compared to ME1, the DLC folder has been relocated to ..\Mass Effect 2\BIOGame, similar to ME3. Folder and file structure otherwise follow the base game.

DLC FOLDER DATE RELEASED
Aegis Pack DLC_CER_02 6 July 2010
Alternate Appearance Pack 1 DLC_CON_Pack01 23 March 2010
Alternate Appearance Pack 2 DLC_CON_Pack02 8 February 2011
Arc Projector DLC_CER_Arc 9 March 2010
Arrival DLC_EXP_Part02 29 March 2011
Blood Dragon Armor DLC_PRE_DA December 2012
Cerberus Weapon and Armor DLC_PRE_Cerberus 9 February 2010
Collectors' Armor and Assault Rifle DLC_PRE_Collectors 18 January 2011
Equalizer Pack DLC_MCR_03 4 May 2010
Firepower Pack DLC_MCR_01 3 August 2010
Firewalker DLC_UNC_Hammer01 23 March 2010
Inferno Armor DLC_PRE_General Pre-order bonus
Kasumi - Stolen Memory DLC_HEN_MT 6 April 2010
Lair of the Shadow Broker DLC_EXP_Part01 7 September 2010
M-29 Incisor DLC_PRE_Incisor Pre-order bonus
Mass Effect: Genesis DLC_DHME1 17 May 2011
Normandy Crash Site DLC_UNC_Moment01 26 January 2010
Overlord DLC_UNC_Pack01 15 June 2010
Recon Hood DLC_PRO_Pepper02 Retail bonus
Sentry Interface DLC_PRO_Gulp01 Pre-order bonus
Terminus Weapon and Armor DLC_PRE_Gamestop Pre-order bonus
Umbra Visor DLC_PRO_Pepper01 Retail bonus
Zaeed - The Price of Revenge DLC_HEN_VT 28 January 2010

Mass Effect 3

Mass Effect 3 DLC are packaged in a compressed, SFAR file format that's a bit similar to a ZIP file. Like ME2, all DLC are housed inside ..\Mass Effect 3\BIOGame\DLC. Along with the Extended Cut, there are four story-content DLC and four armor/weapon packs. The five multiplayer expansions and two MP-related patches are included below for completion, and to help users discern whether a DLC is BioWare's or a DLC mod; they will not be discussed further.

DLC FOLDER DATE RELEASED
Single-Player
Alternate Appearance Pack 1 DLC_CON_APP01 20 November 2012
Citadel DLC_EXP_Pack003

DLC_EXP_Pack003_Base

5-6 March 2013
Collector's Edition Bonus Content DLC_OnlinePassHidCE 6 March 2012
Extended Cut DLC_CON_END 26 June 2012
From Ashes DLC_HEN_PR 6 March 2012
Firefight Pack DLC_CON_GUN01 7 August 2012
Groundside Resistance Pack DLC_CON_GUN02 16 October 2012
Leviathan DLC_EXP_Pack001 28-29 August 2012
Mass Effect: Genesis 2 DLC_CON_DH1 13 April 2013
Omega DLC_EXP_Pack002 27-28 November 2012
Multi-Player
Earth DLC_CON_MP3 17 July 2012
Rebellion DLC_CON_MP2 29 May 2012
Reckoning DLC_CON_MP5 26-27 February 2013
Resurgence DLC_CON_MP1 10-11 April 2012
Retaliation DLC_CON_MP4 9-10 October 2012
Patch01 DLC_UPD_Patch01 18 September 2012
Patch02 DLC_UPD_Patch02 10 January 2013

SFAR Contents (ME3)Edit

ME3 SFARs may be extracted to create a DLC folder structure that mirrors the main game, complete with \CookedPCConsole\Movies, and PCConsoleTOC.bin in the root. All file types found in the main game are present (and serve identical functions), but have DLC-specific names. There are also a few files without a main game counterpart, most of which are Shared. Shared files allow DLC to pool specific bits of information to avoid redundancy. Sound files are organized differently in DLC, with all music stored in one file and all dialogue in another.

Using Leviathan DLC as an example:

FILE TYPE QUANTITY EXAMPLE FILE MAIN COOKED COUNTERPART FUNCTION
AFC

2 (per loc.)

DLC_EXP_Pack001_INT.afc DLC_EXP_Pack001_SFX.afc

none (directly) Audio cache file (stores sounds)
BIK varies Lev002_LoopingLoad.bik none (directly) Cutscenes & loading screens
BIN 1 Default_DLC_EXP_Pack001.bin Coalesced.bin Defines a variety of game parameters
CND 2

ConditionalsDLC_EXP_Pack001.cnd ConditionalsDLC_Shared.cnd

Conditionals.cnd Plot conditionals
DLC 1 Mount.dlc none DLC name, priority, dependency, TLK ID, & more
TFC 1 Textures_DLC_EXP_Pack001.tfc Textures.tfc Texture cache file (stores textures)
TLK 2 (per loc.)

DLC_EXP_Pack001_INT.tlk DLC_Shared_INT.tlk

BIOGame_INT.tlk Text for in-game display; both files exist in several localizations

In addition to these seven file types,the bulk of any DLC consists of hundreds of PCC files with names that correspond to the new levels  (e.g., BioD_Lev001.pcc). There are also a variety of "SFX" PCCs, some of which are "Shared." These files hold information about weapons, weapon modifications, powers, and GUI textures. The table below uses Leviathan DLC as an example. Note: "XXX" indicates a parameter that changes in multiple files with a similar name.

PCC FILE MAIN COOKED COUNTERPART FUNCTION
GesturesConfigDLC.pcc GesturesConfig.pcc
GuidCache_DLC_EXP_Pack001.pcc GuideCache.pcc
SFXAchievementImages_DLC2.pcc SFXAchievementImages.pcc Adds new Achievement textures
SFXExp001_GAWImages.pcc SFXImages_GAW_XXX.pcc Adds new GAW Asset textures
SFXGUI_WeaponUIDataDLC_SharedSF.pcc SFXGUI_WeaponUIDataSF.pcc
SFXGUI_WMod_XXX.pcc SFXGUI_WMod_XXX.pcc
SFXImages_SaveLoad_Lev.pcc SFXImages_SaveLoad_XXX.pcc
SFXModsMP3_XXX.pcc SFXWeaponMods_XXX.pcc
SFXPower_Dominate.pcc SFXPower_XXX.pcc Adds new power
SFXSharedModGameEffects.pcc None
SFXSharedModImages.pcc SFXWeaponImages_Mods.pcc
Startup_EXP_Pack001_INT.pcc Startup.pcc + SFXGameInfoSP_SF.pcc Files loaded at startup, codex/quest/state event maps, and more

DLC File Overrides (ME3)Edit

BioWare uses DLC to implement new content and edit existing content. That means some DLC files share the same names as those both in the main Cooked and other DLC. When this happens, the DLC file always overrides its counterpart in the main Cooked. If the same file is present in another DLC, then conflicts are resolved by comparing the load priority property inside the Mount.dlc. The DLC with the higher value "wins" and overrides all others.

SFARs don't come extracted by default, so determining if the same file exists in multiple SFARs can be tedious. The table below contains a list of all conflicts for reference. Leviathan DLC is by far the most problematic for modders, as it overrides many Normandy files, along with the end game Starchild conversation.

Tip Remember, if you've run a Texplorer scan, or are using toolset rev738+ then all your ME3 DLC should be extracted. This means you can browse the folder structure in the same manner as the base game.

Note: "+" indicates file is present. Blank cells indicate the file is absent.

FILE MAIN COOKED EXTENDED CUT FROM ASHES LEVIATHAN OMEGA CITADEL CITADEL BASE
BioD PCCs
BioD_CitHub_DLC.pcc + + +
BioD_End001_900Facility.pcc + +
BioD_End001_910RaceToConduit.pcc + +
BioD_End001_910RaceToConduit_LOC_INT.pcc + +
BioD_End001_920Beam.pcc + +
BioD_End001_920Beam_LOC.pcc + +
BioD_End002.pcc + +
BioD_End002_100Opening.pcc + +
BioD_End002_100Opening_LOC.pcc + +
BioD_End002_300TIMConflict.pcc + +
BioD_End002_300TIMConflict_LOC.pcc + +
BioD_End002_400Guardian.pcc + + +
BioD_End002_400Guardian_LOC.pcc + + +
BioD_End002_500/510/520/530.pcc + +
BioD_End002_600Epilogue.pcc + +
BioD_Nor.pcc + +
BioD_Nor_LOC.pcc + +
BioD_Nor_100CabinDLC.pcc + + +
BioD_Nor_100CabinExp001.pcc + +
BioD_Nor_100CabinExp001_LOC.pcc + +
BioD_Nor_201Bridge.pcc + +
BioD_Nor_201Bridge_LOC.pcc + +
BioD_Nor_201BridgeCon2.pcc + +
BioD_Nor_201BridgeCon2_LOC.pcc + +
BioD_Nor_203aGalaxyMap.pcc + + + +
BioD_Nor_203CIC.pcc + + + +
BioD_Nor_203CIC_LOC.pcc + + + +
BioD_Nor_204CallHackett.pcc + +
BioD_Nor_204CallHackett_LOC.pcc + +
BioD_Nor_204bHackettExp1.pcc + +
BioD_Nor_204bHackettExp1_LOC.pcc + +
BioD_Nor_310LiaraOffice.pcc + +
BioD_Nor_310LiaraOffice_LOC.pcc + +
BioD_Nor_310LiaraOfficeCon2.pcc + +
BioD_Nor_310LiaraOfficeCon2_LOC.pcc + +
BioD_Nor_350StarObs_Ash.pcc + +
BioD_Nor_350StarObs_Ash_LOC.pcc + +
BioD_Nor_350StarObs_Kai.pcc + +
BioD_Nor_350StarObs_Kai_LOC.pcc + +
BioD_Nor_380MainBattery.pcc + +
BioD_Nor_380MainBattery_LOC.pcc + +
BioD_Nor_405Engineering.pcc + + +
BioD_Nor_405Engineering_INT.pcc + + +
BioD_Nor_410PortCargo.pcc + + +
BioD_Nor_415Cat001Debrief.pcc + +
BioD_Nor_415Cat001Debrief_LOC.pcc + +
BioD_Nor_415PortCargoConv.pcc + +
BioD_Nor_415PortCargoConv_LOC.pcc + +
BioD_Nor_500.pcc + +
BioD_Nor_500_LOC.pcc + +
BioD_Nor_600Cat4Intro.pcc + + +
BioD_Nor_600Cat4Intro_LOC.pcc + + +
BioP PCCs
BioP_CitHub.pcc + + +
BioP_End002.pcc + +
BioP_End002_LOC.pcc +
BioP_Global.pcc + + +
BioP_Nor.pcc + + + + +
Other PCCs
BioA_End002_Space.pcc + +
BioSnd_End001.pcc + +
BioSnd_End002.pcc + +
GesturesConfigDLC.pcc + + + + + +
SFXGUI_WeaponUIDataDLC_SharedSF.pcc + + +
SFXModsMP3_XXX.pcc (all) + + + + +
SFXGUI_WMod_XXX.pcc (all) + + +
SFXSharedModGameEffects.pcc + + + + +
SFXSharedModImages.pcc + + + + +
BIKs
Nor_CIC.bik + +

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